GENERAL RULES OF DARTS

The following general rules of darts form the basis of specific rules adopted and implemented internationally by darts associations, leagues or in individual competitions.

HINTS

Keep your dart points burr and barb free and twist when removing from the board. This will not only reduce 'bounce out's but extend the life of your board. Turn the board regularly so that a black segment (with red double and treble) is always at No:20. This will ensure even wear to the board.

1) To decide who plays first.This may be decided by one of the following way's.
Each player, throws one dart, the player hitting nearer the centre starts the game first.
The spin of a coin, the winner to throw first.
The drawing of coloured balls from a bag in which the player who draws the green ball throws first.
2) A throw or a turn at the board consists of a Players throwing three darts separately at the board.

3) Only Darts that remain sticking (point first) in the scoring segment of the board count towards the total amount scored on that throw. Falling darts or bounce out's do not count.

TOURNAMENT DART RULES

1) A game consists of starting with figures of 301 - 501 - 601 etc. to be decided before the commencement of the game. The method of scoring is to subtract the total of each score from that throw from the remaining total.
The starting totals of 301 & 501 are mainly for games between two individuals. For team games or pairs etc. it usual to increase the total amount required at the start of the game up to 1001 depending on the size of the team.
2) Tournament games are usually a straight start, but as an alternative, can be played by starting with any double.
3) The first to reduce his/her score exactly to zero is the winner.

4) To finish the game, a double (or bullseye which counts as double 25) which exactly reduces the score to zero must be thrown.
5) If a greater score is thrown than is required to reduce the remaining score exactly to zero, then one of two rules may then be applied, which one should be agreed before the start of the game.
The Burster rule : If at anytime during that throw a score of more than that which is required is hit then that player reverts back to the score they required before that throw was taken.
Another way is that when a player throws their darts only the dart/darts which score before the score is bust are taken and the last dart/darts do not count.
E.G. Burster 32 required - 1st dart hits a single 16, second dart hits a single 16, no double has been hit therefore the score goes back to 32 required.
Second format 32 required - 1st dart hits a single 16, second dart hits a single 16, no double has been hit, but the first dart thrown counts and the total remaining is 16 on the players next visit.
6) Each game is called a 'leg'. Games may consist of 3 or more odd number legs to make a match and decide the ultimate winner, it is the player who first wins 2 legs, 3 legs etc. depending on the agreed number of legs that game is to consist of.

SCORING

SETTING UP OF A DART BOARD